The Rules

These are not the finished rules but an indication of how they may look. The emphasis is on simplicity and consistency. This will make it easier to judge, and also easier for the gymnasts to track their progress against a consistent baseline. We want this competition to be as robust as possible, delivered with integrity.

BOYS

Floor

Forward roll

Scale

Cartwheel

Backward roll, jump to front to support

Half turn

Tuck Jump

Press Up

ROUTINE A

ROUTINE B

Handstand Forward Roll

Scale

Round Off

Backward Roll to Front Support

Full Turn

½ Turn Tuck Jump

Straddle Lever

ROUTINE C

Handspring Front Somi

Scale

Round Off

Backward Roll to Handstand

Full Turn

Pike Lever

BONUS SKILLS

Back Tuck (0.3)

Straight Back (0.5)

Russian lever (0.7)

Link Handspring, Front Somi (0.5)

Twist (0.8)

Pommel

ROUTINE A

Walk Circle

ROUTINE B

5 Circles

ROUTINE C

10 Circles

BONUS SKILLS

Travel with 1 circle (0.5)

Rings

ROUTINE A

Straight hang

Chin Up

Tuck Hang

Pike Hang

Inverted Hang

Fish Swing

Dismount

ROUTINE B

Straight Hang

Chin Up Hold 2 sec

Tuck Hang

Pike Hang

Dislocate

2 x Swings

Buck Tuck Dismount

ROUTINE C

Straight Hang

Chin Up Hold (2sec)

2 x Swings

Back Tuck Dismount

BONUS SKILLS

Straight Back Somi (0.3)

Vault

ROUTINE A

Squat-on jump to stand

ROUTINE B

Handspring flat-back onto mats

ROUTINE C

Handspring

BONUS SKILLS

Cop Vault

Parallel Bars

Float Swing

Jump To Support

Dip

Penguin Walk to Middle

Pike Lever

Swings x 2

Dismount

ROUTINE A

ROUTINE B

Float Swing

Jump To Support

Dip x 2

Penguin Walk

Pike Lever into

Swings x 2

Flank Dismount

ROUTINE C

TBC

BONUS SKILLS

TBC

High Bar

ROUTINE A

Hang in Straight shape

Hold a Dish

Hold an Arch

Leg Lift to Bar

Chin Up

Fish Swing into Dismount

ROUTINE B

Hang in Straight shape

Hold a Dish

Hold an Arch

Leg Lift to Bar

Chin Over

Controlled Lower

Trolley Swing x 2 to Dismount

ROUTINE C

Hang in Straight shape

Hold a Dish

Hold an Arch

Leg Lift to Bar

Cast Backhip Circle

Cash Push Away

Trolley Swings (Higher)

BONUS SKILLS

Backaway (0.5)

Upstart (0.5)

Giants (0.5 each)